Answer by haider1515
Instantiate the bullet at the tower.position+offset.. define rang say range=5; gameobject target=findtagwith(enemy); if(vector.distance(transform.position,target.postion)
View ArticleAnswer by MGDevelopmentsSt
I finish using raycast, is not wat i expected, but it works well. Thx everybody!
View ArticleAnswer by haider1515
Instantiate the bullet at the tower.position+offset.. define rang say range=5; gameobject target=findtagwith(enemy); if(vector.distance(transform.position,target.postion)
View ArticleAnswer by MGDevelopmentsSt
I finish using raycast, is not wat i expected, but it works well. Thx everybody!
View Article
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